![]() Another notable asset to Sackboy’s established presentational quality is its impressive score. Despite its marginal step forward in graphical prowess and intricate art direction, Sackboy: A Big Adventure is still remarkably colourful and its lavish design instills a profound sensation of warmth and charm that is undeniably wholesome. I was hoping this would be the graphical jump in technical detail and impeccable art direction as exemplified in Mario’s HD showcase and my favourite 3D platformer, Super Mario Odyssey. Additionally, given the foray into new hardware, Sackboy: A Big Adventure lacks the proficient graphical leap one would expect as an illustrious launch title. While the environments thematically change with each introduced world, its centralized implementation of real-world objects and craft-like persona render any sense of distinction. Extensively layered with its crafted atmosphere and décor inspired design, any initial sense of novelty is quickly dissolved due an increased sense of familiarity. While its thematic environment is wholesomely unique, each world aesthetic lacks a prominent sense of variety and differentiation. Boasting a playful whimsicality that sparks a profound display of imagination, Sumo Digital’s sophomore entry into this wonderful world is delightfully splendid. Sackboy: A Big Adventure retains that idiosyncratic craft-like charm fostered in the traditional LittleBigPlanet series, layering every day objects into the contextual background or utilizing these contemporary pieces as interactive platforms. Sackboy: A Big Adventure is a worthy inclusion to the underutilized LittleBigPlanet series. From its substantial inclusion of engagingly robust content to its cleverly woven secrets and addictive collect-a-thon stature, Sackboy: A Big Adventure is surprisingly delightful and is undeniably Sumo Digital’s best effort yet. It is a worthy adversary to Nintendo’s immaculate Super Mario 3D World and a welcomed addition to Sony’s line of first-party software, standing out amongst the exceptional competition. Despite its shortcomings and inevitable inability to live up to the established pedigree of the LittleBigPlanet franchise, Sackboy: A Big Adventure is still a remarkably fun and whimsical 3D platformer that is joyously engaging and notably wholesome. It also lacks the usual layer of quality that is synonymous with Media Molecule and other titles from PlayStation Studios, with occasional bugs and inconveniences that hinder the intended experience. ![]() Its crafted world is littered with charm but lacks a prominent sense of nuance and ingenuity, feeling rather forgettable in a multitude of instances. While it doesn’t reach the meteoric heights established by Media Molecule’s inaugural foray, Sumo Digital’s implementation is a far more streamlined and focused gameplay experience with a stronger emphasis on whimsical level design, engaging gameplay variety, and intuitive discovery. Sackboy: A Big Adventure is a delightful restart to a struggling property. For its sophomore effort with the underperformed IP, Sumo Digital strategically removed the “LittleBigPlanet” moniker, partially removing the established weight of expectation that accompanies the prodigious title, while also utilizing and retaining an iconic level of whimsicality and idiosyncratic charm. ![]() LittleBigPlanet Karting and LittleBigPlanet 3 unfortunately did not live up to the established pedigree, seemingly dropping the PlayStation staple off the edge of the eighth generation. LittleBigPlanet is a relatively dormant franchise that lives in the shadow of its own success, failing to maintain the meteoric success and quality achieved through its genesis.
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